Titanic 1912
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The story of the Titanic is a reminder of the importance of safety measures, resource allocation, and human vulnerability in the face of natural disasters. Build an interactive web application to help users understand the choices made during the Titanic disaster and their potential consequences.
SPECIFICATIONS:
1. The app should present a simplified scenario of the Titanic's sinking. The user acts as the captain. The app should focus on the decision-making process during the sinking, without depicting graphic content.
2. The app should visually represent the ship with a simple diagram showing the number of passengers on board (e.g., 2200) and the number of lifeboat spaces available (e.g., 1200). The diagram should also show the rate at which the ship is filling with water (e.g., a rising water level indicator).
3. The app should present the user with a series of choices, each with a time cost and a resource cost (or gain). These should be presented one at a time.
4. Example choices:
* 'Load lifeboats with women and children first (60 minutes)' - This action prioritizes women and children, filling the lifeboats more slowly. This choice should result in a larger percentage of women and children being saved.
* 'Fill lifeboats to maximum capacity (30 minutes)' - This choice focuses on getting as many people as possible off the ship quickly, but it may not prioritize women and children. This choice should result in a higher overall survival rate, but a lower percentage of women and children being saved.
* 'Send distress signals to nearby ships (90 minutes)' - This action delays the lifeboats being used, but could potentially lead to more survivors being saved by rescue ships.
* 'Prepare the musicians to play to calm passengers (15 minutes)' - This action has a minimal impact on the overall outcome, but might increase the survival rate among those that are saved.
5. Each choice the user makes should affect the following parameters:
* Time remaining before the ship sinks.
* Number of people saved.
* Percentage of women and children saved.
6. After each choice, the app should update the visual representation of the ship, the number of people saved, and the time remaining. The app should also provide a brief explanation of the consequences of the user's choice.
7. The app should end when the ship sinks (time runs out). At the end, the app should display the final results: the total number of people saved, the percentage of women and children saved, and a brief assessment of the user's choices (e.g., 'You prioritized saving as many people as possible, but a smaller percentage of women and children were saved.').
The app must be fully responsive and function properly on both desktop and mobile. Provide the code as a single, self-contained HTML document. All styles and scripts must be inline. In the result, encase the code between "```" and "```" for easy parsing.
OUTLINE:
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